World of Warcraft: A Game, or a Second Life?

Back when Blizzard Entertainment was a run-of-the-mill PC game company, they’re games weren’t much. Starcraft and Warcraft were two of their games that became popular, both Real Time Strategy games (meaning you build up your army and conquer your opponent as fast as you can), But Diablo and Diablo 2 became the fastest growing game for the PC after no time at all.
Diablo is what is called a MMORPG (Massively Multiplayer Online Role Playing Game), in which you create and customize your own character, and then plunge into the world gaining levels and experience and different sets or armor and weapons to make your character “better”. When Blizzard released World of Warcraft (or WoW as it is typically known), they combined the style of game that is Diablo, with the graphics and storyline of Warcraft, and it quickly became epic.

I first started playing the game back when it was released in 2004, and I loved it immediately. The reason most people can’t understand how someone can “get addicted to a video game” is simple. WoW is an online game. You are constantly playing with other real people on a non-stop basis. It is the most social game I’ve ever played in my life, I admit, but playing the game too much can be devastating on a wide range. I play the game a lot, and I still do, but I’m on no addictive level. I’ve seen people go insane to play this game though, and it isn’t pretty.

The fact that there is vitually ALWAYS something to do in WoW, makes it addicting. One’s strive to be the best of the best out of 10,000,000 subscribed users makes it addicting. Being able to put your life on hold and jump into a fantasy world with millions of other players to have fun seems like a harmless idea, but when you never return to reality, ignore your family and friends all for a video game, is when it is a problem.

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